Gyms

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The gyms function as the representatives of the Pokemon League in the Kasei Region. Each one represents a dual-typing which - while not always complementing each other in battle - make up a unique set of schools all their own.

PC Leadership is denoted as appropriate. If you wish to apply for a gym yourself, please read the Gym Application and muck-mail a plot staffer located in +staff.

Contents

Qualifier Challenges

To initiate a Gym Qualifier Challenge, you must be standing in one of the eight Kasei Pokemon Gyms. Before you can challenge the Leader, you must first defeat four of the Gym's trainers in a Qualifier Challenge in a back-to-back gauntlet with no healing between battles. Your items will be temporarily disabled for the duration of the challenge, but you will be given four Hyper Potions, two Full Heals, and two Revives to use during the course of the Challenge.

+gymchallenge: Begins (or continues) a currently engaged Gym Qualifier Challenge.

+abortchallenge: Aborts a currently engaged Gym Qualifier Challenge.

Note that the Pokemon League, as a national organization, disallows fusions from competing in official League events owing to their superior strengths over normal pokemon, and thus fusions CANNOT participate in Gym Qualifier Challenges.

liveWIRE

  • Type: Electric/Dark

Senshin Monastery

  • Type: Fighting/Ground
  • Current leader: Vacant

Soul Sanctuary

  • Type Ghost/Psychic

Aqua Garden

  • Type: Water/Ice

Fiery Dragon Kitchen

  • Type: Dragon/Fire
  • Current leader: Sue

Quagmire Plantation

  • Type: Poison/Bug
  • Current leader: Hank

Genesis Solarium

  • Type: Flying/Grass

Shale Valley Museum

  • Type: Rock/Steel
  • Current leader: Vacant
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