Factions

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First, you'll have to compile a list of your skills and weaknesses, and give a little bit of detail as to their origins and extents. Our GMs use weaknesses to fuel other team's RP against you, and your strengths to assign you plots against them. Different teams encourage different skills. We also pair people based on those skills to cover each other and share common interests. Second, you'll have to make a team, and be ready to fight in doubles battles, so you'll want to spend some time discussing roles and strategy with your teammates. When you're in uniform you can only use pokemon that represent your team. Such as fire types for Solar, water types for Lunar and so forth.
 
First, you'll have to compile a list of your skills and weaknesses, and give a little bit of detail as to their origins and extents. Our GMs use weaknesses to fuel other team's RP against you, and your strengths to assign you plots against them. Different teams encourage different skills. We also pair people based on those skills to cover each other and share common interests. Second, you'll have to make a team, and be ready to fight in doubles battles, so you'll want to spend some time discussing roles and strategy with your teammates. When you're in uniform you can only use pokemon that represent your team. Such as fire types for Solar, water types for Lunar and so forth.
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==Why Should I Join a Team?==
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What do you need? We have a community of sharing and friendship, and we try to pair up people who have kind hearts with those they can really help. We have a campground where Bug, Rock, Grass, and Ground types are willing to help us with our work. We can take you in and give you a place to live, food to eat. You also get a boosted AP reward for participating in our GM-run plots, and for running those plots as a GM. You also get Green Points.
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You mean besides being a goddamn hero? Tournament prizes. Gym badges. People who can give you battles on equal footing. We're giving you the gift of a stronger you. We have Fire, Flying, Fighting, and Dragon types. We protect you while you sleep. You also get a boosted AP reward for participating in our GM-run plots, and for running those plots as a GM. You also get Red Points. Solar Missions are the only source of Red Points.
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Took you this long to ask? Don't worry, we'll get that to be a reflex. What we have is our own private training grounds, stocked to the brim with rare and powerful examples of our team elements. Ice, Dark, Electric, and Ghost types are on tap, 24/7. You bring the pokeballs, we supply the 'mon. We have an underworld connection that supplies us with resources and equipment. And we can freely raid other teams and take their stuff too. You also get a boosted AP reward for participating in our GM-run plots, and for running those plots as a GM. You also get Yellow Points. Stellar Missions are the only source of Yellow Points.
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Everything. Absolutely everything. You just have to be smart enough to understand how to get or invent it. Our labs are home to Psychic, Water, Steel, and Poison types. We'll give you experimental technology to play with and even destroy. Pilot a giant pokemon robot into battle and build skyscrapers with a laser-guided concrete blaster. You also get a boosted AP reward for participating in our GM-run plots, and for running those plots as a GM. You also get Blue Points. Lunar Missions are the only source of Blue Points.
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== Team Points ==
 
== Team Points ==

Revision as of 15:44, 2 September 2016

Contents

The Factions of Kasei

Blurb on the factions here. Their role in Kasei and blah, blah, blah.

Are teams exclusive?

No, there are a lot of ways to be the best, and many paths to self-improvement. The point is, the journey never ends. Carve your own path to the top and bring it on. You can only wear one uniform at a time, though, and we'll all be waiting for you to switch out. Remember, you can't run from a trainer battle, and that goes double from us.

What do I have to do to join?

First, you'll have to compile a list of your skills and weaknesses, and give a little bit of detail as to their origins and extents. Our GMs use weaknesses to fuel other team's RP against you, and your strengths to assign you plots against them. Different teams encourage different skills. We also pair people based on those skills to cover each other and share common interests. Second, you'll have to make a team, and be ready to fight in doubles battles, so you'll want to spend some time discussing roles and strategy with your teammates. When you're in uniform you can only use pokemon that represent your team. Such as fire types for Solar, water types for Lunar and so forth.

Why Should I Join a Team?

What do you need? We have a community of sharing and friendship, and we try to pair up people who have kind hearts with those they can really help. We have a campground where Bug, Rock, Grass, and Ground types are willing to help us with our work. We can take you in and give you a place to live, food to eat. You also get a boosted AP reward for participating in our GM-run plots, and for running those plots as a GM. You also get Green Points.

You mean besides being a goddamn hero? Tournament prizes. Gym badges. People who can give you battles on equal footing. We're giving you the gift of a stronger you. We have Fire, Flying, Fighting, and Dragon types. We protect you while you sleep. You also get a boosted AP reward for participating in our GM-run plots, and for running those plots as a GM. You also get Red Points. Solar Missions are the only source of Red Points.

Took you this long to ask? Don't worry, we'll get that to be a reflex. What we have is our own private training grounds, stocked to the brim with rare and powerful examples of our team elements. Ice, Dark, Electric, and Ghost types are on tap, 24/7. You bring the pokeballs, we supply the 'mon. We have an underworld connection that supplies us with resources and equipment. And we can freely raid other teams and take their stuff too. You also get a boosted AP reward for participating in our GM-run plots, and for running those plots as a GM. You also get Yellow Points. Stellar Missions are the only source of Yellow Points.

Everything. Absolutely everything. You just have to be smart enough to understand how to get or invent it. Our labs are home to Psychic, Water, Steel, and Poison types. We'll give you experimental technology to play with and even destroy. Pilot a giant pokemon robot into battle and build skyscrapers with a laser-guided concrete blaster. You also get a boosted AP reward for participating in our GM-run plots, and for running those plots as a GM. You also get Blue Points. Lunar Missions are the only source of Blue Points.


Team Points

Gain Team Points by pertisipating on your team's missions.

  • Blue Points are compatible with any pokemon that is Psychic, Water, Steel, or Poison. They can be used to buy any move off that pokemon's dex entry. They can be used to buy an IV. And they can be used to buy Dream World abilities.
  • Green Points are compatible with any pokemon that is Bug, Rock, Grass, or Ground. They can be used to buy any move off that pokemon's dex entry. They can be used to buy an IV. And they can be used to buy Dream World abilities.
  • Red Points are compatible with any pokemon that is Fire, Flying, Fighting, or Dragon. They can be used to buy any move off that pokemon's dex entry. They can be used to buy an IV. And they can be used to buy Dream World abilities.
  • Yellow Points are compatible with any pokemon that is Ice, Dark, Electric, or Ghost. They can be used to buy any move off that pokemon's dex entry. They can be used to buy an IV. And they can be used to buy Dream World abilities.

Team Lunar

Current: Team Stellar, Team Solar, Team Lunar, Team Terra

Team Umbra

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