http://pokemonfusion.servegame.org/index.php?title=Mechanics&feed=atom&action=historyMechanics - Revision history2024-03-29T02:32:37ZRevision history for this page on the wikiMediaWiki 1.19.0http://pokemonfusion.servegame.org/index.php?title=Mechanics&diff=1403&oldid=prevOria: /* Fusion Mechanics */2017-02-21T23:55:55Z<p><span dir="auto"><span class="autocomment">Fusion Mechanics</span></span></p>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">==Awards==</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Fusion Mechanics==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Fusion Mechanics==</div></td></tr>
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</table>Oriahttp://pokemonfusion.servegame.org/index.php?title=Mechanics&diff=38&oldid=prevWren at 20:48, 3 June 20122012-06-03T20:48:39Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The level of a fusion is dependent on Fighter XP (FXP).  This is effectively the trainer's experience as a Pokemon, and is raised in battle the same way.  The calculations used to determine the Fighter XP of a fusion are as follows:</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>The level of a fusion is dependent on Fighter XP (FXP).  This is effectively the trainer's experience as a Pokemon, and is raised in battle the same way.  The calculations used to determine the Fighter XP of a fusion are as follows:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">- </del>Temporary fusions use the lower total of the trainer's TXP or the Pokemon's XP.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div> </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">  </del>EXAMPLE: Joe (10,000 TXP) tempfuses with his Arbok (30,000 XP).  The Arbok-fusion has 10,000 Fighter XP, and is level 21.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Temporary fusions use the lower total of the trainer's TXP or the Pokemon's XP.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">- </del>Permanent fusions add 1/3 of the Pokemon's XP as Fighting XP at the time of fusion.  The Fighting XP total is used for all permanent fusions.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div> </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">  </del>EXAMPLE 1: Joe (TXP irrelevant) permfuses with his Arbok (30,000 XP).  30,000 / 3 = 10,000.  Joe gets 10,000 FXP added and is level 21.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>EXAMPLE: Joe (10,000 TXP) tempfuses with his Arbok (30,000 XP).  The Arbok-fusion has 10,000 Fighter XP, and is level 21.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">  </del>EXAMPLE 2: Joe then permfuses with his Clefairy (20,000 XP).  20,000 / 3 = 6,666.  Joe gets 6,666 FXP added for a total of 16,666.  He is a level 25 Arbok-fusion and a level 27 Clefairy-fusion.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Permanent fusions add 1/3 of the Pokemon's XP as Fighting XP at the time of fusion.  The Fighting XP total is used for all permanent fusions.</div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>EXAMPLE 1: Joe (TXP irrelevant) permfuses with his Arbok (30,000 XP).  30,000 / 3 = 10,000.  Joe gets 10,000 FXP added and is level 21.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>EXAMPLE 2: Joe then permfuses with his Clefairy (20,000 XP).  20,000 / 3 = 6,666.  Joe gets 6,666 FXP added for a total of 16,666.  He is a level 25 Arbok-fusion and a level 27 Clefairy-fusion.</div></td></tr>
</table>Wrenhttp://pokemonfusion.servegame.org/index.php?title=Mechanics&diff=37&oldid=prevWren: Created page with "==Fusion Mechanics== Mechanically, the Bond stat is raised by 1 on a Pokemon for winning a battle in which it participated. All Pokemon in the party (and the current fusion..."2012-06-03T20:46:11Z<p>Created page with "==Fusion Mechanics== Mechanically, the Bond stat is raised by 1 on a Pokemon for winning a battle in which it participated. All Pokemon in the party (and the current fusion..."</p>
<p><b>New page</b></p><div>==Fusion Mechanics==<br />
<br />
Mechanically, the Bond stat is raised by 1 on a Pokemon for winning a battle in which it participated. All Pokemon in the party (and the current fusion, if applicable) gain 1 Bond for every valid tick of RP. In either case, a Pokemon of the trainer's favorite type will gain an additional point of Bond whenever a point is granted. Being fused gives an additional bonus of 1 point on the fusion.<br />
<br />
Fusions have a 10% boost to Attack, Defense, Special Attack, Special Defense, and Speed over the Pokemon's original form.<br />
<br />
The level of a fusion is dependent on Fighter XP (FXP). This is effectively the trainer's experience as a Pokemon, and is raised in battle the same way. The calculations used to determine the Fighter XP of a fusion are as follows:<br />
- Temporary fusions use the lower total of the trainer's TXP or the Pokemon's XP.<br />
EXAMPLE: Joe (10,000 TXP) tempfuses with his Arbok (30,000 XP). The Arbok-fusion has 10,000 Fighter XP, and is level 21.<br />
- Permanent fusions add 1/3 of the Pokemon's XP as Fighting XP at the time of fusion. The Fighting XP total is used for all permanent fusions.<br />
EXAMPLE 1: Joe (TXP irrelevant) permfuses with his Arbok (30,000 XP). 30,000 / 3 = 10,000. Joe gets 10,000 FXP added and is level 21.<br />
EXAMPLE 2: Joe then permfuses with his Clefairy (20,000 XP). 20,000 / 3 = 6,666. Joe gets 6,666 FXP added for a total of 16,666. He is a level 25 Arbok-fusion and a level 27 Clefairy-fusion.</div>Wren