Breeding

From Pokemon Fusion Wiki
Revision as of 15:54, 11 January 2013 by Delphi (Talk | contribs)

Jump to: navigation, search
Pokemon Eggs

Much like in the games, there are breeding functions on Fusion. Breeding can be done in two ways.

1) Leave the two pokemon you wish to breed with the Day Care in Skygrove City.

2) Manual breeding.

To use the Daycare, simply travel to Skygrove city and type +daycare. You will be given on screen promps to follow. You will have a chance for an egg to be produced once per hour.


For manual breeding, the commands are as follows:

  • +breed/allow - Turns on your ability to breed.
  • +breed/!allow - Turn off your ability to breed.
  • +breed - Choose a person, who has been set +Breed/allow, to breed a pokemon with. You can choose yourself for this target, if using two pokemon in your own party.
  • +breed/manage - Choose the pokemon who will be breeding.
  • +breed/accept - Accept an offer from another to breed pokemon.
  • +breed/confirm - Confirm the current selected pair for breeding.
  • +breed/cancel - Cancel a current breeding.
  • +layegg - If a breed has been sucessful, produce an egg into your party.

The chance to produce an egg each hour is as follows:

  • Same Species, different Original Trainer (OT) - 69.3%
  • Same Species, Same OT - 49.5%
  • Different Species, Different OT - 49.5%
  • Different Species, Same OT - 19.8%

For pokemon to have any chance of breeding, they must be opposite genders and share at least one Egg Group.

Currently, our rules differ slightly from the games. This may be changing at a later date.

  • When two pokemon breed, the offspring can be the species of either the mother or the father, with a 50% rate.
  • One parent will choose the species of the child, the opposite parent will pass down any compatible breed moves to the child. This is not limited to four moves.
IV Binary
0 00000
1 00001
2 00010
3 00011
4 00100
5 00101
6 00110
7 00111
8 01000
9 01001
10 01010
11 01011
12 01100
13 01101
14 01110
15 01111
16 10000
17 10001
18 10010
19 10011
20 10100
21 10101
22 10110
23 10111
24 11000
25 11001
26 11010
27 11011
28 11100
29 11101
30 11110
31 11111
Power Items and their Stat.
Power Item Stat
Power Weight Hit Points
Power Bracer Attack
Power Belt Defense
Power Anklet Speed
Power Lens Special Attack
Power Band Special Defense

A parent holding an Everstone will pass its Nature onto the child 50% of the time. The EV-training Power items (Weight, Bracer, Belt, Anklet, Lens, Band) will cause that parent to pass the respective IV to a child 100% of the time.


IVs are internally stored as binary. For an Egg's IVs not passed by a Power item, each binary bit of the numbers are chosen randomly from either parent. For example: While breeding two parents with a 17 (10001) and a 20 (10100) for their Speed IV, there are four possible results for the resultant Egg's Speed IV: 16 (10000), 17 (10001), 20 (10100) and 21 (10101), all with equal probability.

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox